On the all-important polish that most of their games have lacked. They're very clearly reusing as much from SGW3 as they can so they can focus on design. This game is by a much smaller team with a lot of outsourcing to Virtuos.) This "fire people because the CEO gets out of sorts with them" happened in slightly different forms on both Enemy Front and SGW3. (Also a lot of the SGW3 team were laid off in early 2018. And CI Games have often come very close to greatness, particularly in recent years, but typically fallen short due to technical woes and chronic mismanagement where the CEO micromanages everything and the project derails as he proceeds to bluntly fire the lead developer and the lead writer and so on. There's some really good FPS design talent in Poland.
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